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			<title>Happy Holidays!</title>
			<link>http://war.mmoui.com/forums/showthread.php?t=59&amp;goto=newpost</link>
			<pubDate>Wed, 24 Dec 2008 22:45:28 GMT</pubDate>
			<description>Image: http://www.wowinterface.com/storage/newsimages/snowball.gif   Peace and joy to all of you from all of us this holiday season!  Image:...</description>
			<content:encoded><![CDATA[<div><img src="http://www.wowinterface.com/storage/newsimages/snowball.gif" border="0" alt="" />  Peace and joy to all of you from all of us this holiday season!  <img src="http://www.wowinterface.com/storage/newsimages/iamsmiling.gif" border="0" alt="" /></div>

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			<category domain="http://war.mmoui.com/forums/forumdisplay.php?f=3">News</category>
			<dc:creator>Cairenn</dc:creator>
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			<title><![CDATA[ZAM teams up with Child's Play to raise money for sick children]]></title>
			<link>http://war.mmoui.com/forums/showthread.php?t=56&amp;goto=newpost</link>
			<pubDate>Fri, 12 Dec 2008 22:43:32 GMT</pubDate>
			<description><![CDATA[Image: http://www.wowinterface.com/storage/newsimages/childsplay.gif 

 

The Child's Play Foundation (http://www.childsplaycharity.org/) has...]]></description>
			<content:encoded><![CDATA[<div><div align="center"><img src="http://www.wowinterface.com/storage/newsimages/childsplay.gif" border="0" alt="" /><br />
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The <a href="http://www.childsplaycharity.org/" target="_blank">Child's Play Foundation</a> has partnered with <a href="http://zam.com/" target="_blank">ZAM</a> and <a href="http://www.gamerdna.com/" target="_blank">gamerDNA</a> to help children this holiday season. We are looking for donations to help the people in need.<br />
<br />
You can help by donating money directly or by completing a short quiz. Upon the completion of the quiz, you get a signature. This signature can be used to spread the word of this wonderful charity. (See my sig!!)<br />
<br />
You can do the quiz and donate money <a href="http://www.gamerdna.com/childsplay/zam" target="_blank">here</a>.<br />
<br />
You can also learn about this wonderful charity <a href="http://www.childsplaycharity.org/" target="_blank">here</a>.<br />
<br />
<br />
<div align="center"><img src="http://www.wowinterface.com/storage/newsimages/cpbnr_whatis.gif" border="0" alt="" /><br />
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Since 2003, over 100,000 gamers worldwide have banded together through Child’s Play, a community based charity grown and nurtured from the game culture and industry. Over 3.5 million dollars in donations of toys, games, books and cash for sick kids in children’s hospitals across North America and the world have been collected since our inception.<br />
<br />
 This year, we have continued expanding across the country and the globe. With around 60 partner hospitals and more arriving every month, you can be sure to find one from the map above that needs your help! You can choose to purchase requested items from their online retailer wish lists, or make a cash donation that helps out Child’s Play hospitals everywhere. Any items purchased through Amazon will be shipped directly to your hospital of choice, so please be sure to select their shipping address rather than your own.<br />
<br />
When gamers give back, it makes a difference!<br />
__________________________________________<br />
<br />
<a href="http://www.gamerdna.com/childsplay/zam" target="_blank"><img src="http://sig.gamerdna.com/quizzes/INFLU_zam/Cairenn.png" border="0" alt="" /></a></div>

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			<dc:creator>Cairenn</dc:creator>
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			<title>Game Update 1.0.6 now Live</title>
			<link>http://war.mmoui.com/forums/showthread.php?t=55&amp;goto=newpost</link>
			<pubDate>Tue, 02 Dec 2008 21:56:57 GMT</pubDate>
			<description><![CDATA[This is our biggest update yet! It's chock-full of exciting career changes and heralds the debut of the highly anticipated Black Guard and Knight of...]]></description>
			<content:encoded><![CDATA[<div>This is our biggest update yet! It's chock-full of exciting career changes and heralds the debut of the highly anticipated Black Guard and Knight of the Blazing Sun careers. If you've finished the Heavy Metal event and have <i>opened</i> your Heavy Metal Chest, then you will be able to play a Black Guard and Knight of the Blazing Sun when this patch goes live (before anyone else!). For those of you who did not complete the Heavy Metal event, don't fret! You, too, will be able to play these two new careers starting next week.<br />
<br />
Patch notes that are of immediate interest for our community:<br />
<br />
<b>User Interface</b><ul><li>The &quot;Ability Not Ready&quot; message will no longer display when the remaining cooldown on an ability is less than or equal to the full global cooldown.</li>
</ul><ul><li>Corrected an issue with the cooldown timers on the action bar buttons that was causing them to count down improperly. The timers will now count down in half-second increments beginning at 3 seconds remaining.</li>
<li>Characters will no longer have all of their currently-active cooldown timers reset when they are granted new abilities.</li>
<li>Morale abilities will now display their cooldowns correctly at all times.</li>
<li>Fixed the tooltip display for the first custom guild rank slot.</li>
<li>Kicking a player from a guild now properly deactivates the guild and alliance tabs for that player.</li>
<li>Guild members may now be promoted to the first customized guild rank slot.</li>
<li>Fixed an issue in which guild and alliance roster sub-tabs appeared on the screen if the player joined a new guild after having left a guild with the Guild Roster tab as the last Guild Window viewed.</li>
<li>Guild titles will now sort by rank rather than alphabetically.</li>
<li>Players who have not been given permission to kick members from their guild will no longer be presented with the option to do so.</li>
<li>Fixed an issue in which the guild roster was not updating properly when 'Hide Offline' was checked.</li>
<li>Guild Leaders, Officers, and anyone else with appropriate permissions can once again use the guild window context menus to promote and demote members.</li>
<li>Locking the chat window will now persist upon logging out.</li>
<li>Fixed an issue with the targeting system that could be used by players to gain an unfair advantage. Targeting of friendly players will now work in the same way as using abilities. Players must either use a keyboard key or click with the mouse to acquire a friendly target. To target a monster or NPC, players must click on the target in the world or /assist a friendly player. Players using our default user interface should see no change as a result of this fix.</li>
</ul>Full patch notes can be read <a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=477" target="_blank">here</a>.</div>

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			<dc:creator>Cairenn</dc:creator>
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			<title>Patch 1.0.5 and Career Updates</title>
			<link>http://war.mmoui.com/forums/showthread.php?t=50&amp;goto=newpost</link>
			<pubDate>Tue, 18 Nov 2008 02:24:24 GMT</pubDate>
			<description>Mark Jacobs | From the Dev Team | 11/17/2008 @ 05:05:12 EST 


Folks,

   When we launched our Public Test Server last week our goal was to create a...</description>
			<content:encoded><![CDATA[<div><div align="center"><font size="1">Mark Jacobs | From the Dev Team | 11/17/2008 @ 05:05:12 EST </font><br />
</div><br />
Folks,<br />
<br />
   When we launched our Public Test Server last week our goal was to create a place where we could test and iterate on ideas/initiatives/bugs with our subscribers in a non-LIVE environment.  Our plan was that no patch would make it through the PTS until we were sure that it was tested thoroughly and properly.  Patch 1.0.5 (Combat and Careers) is a perfect example of how this system is supposed to work. Thanks to the data and feedback we’ve gathered over the last week we are going to make some major changes to 1.0.5.  First, the Combat and Careers portion of the patch is being moved to 1.0.6.  We have made enough changes that we have decided to let them stay on PTS a while longer for additional testing.  As I’ve said before, we will not rush these changes on to the LIVE servers until we are sure that they have been thoroughly tested and that the changes are working the way that the designers planned.  It was evident throughout the testing process that some of the changes needed to be reconsidered and some changed outright.  Thus and secondly, we are making the following changes to certain careers:<br />
						<br />
						<ol style="list-style-type: decimal"><li>For our Ironbreakers, this means more time to assess the impact at our proposed changes to the Grudge mechanic to IBs in RvR.  When patch 1.0.6 goes up on Deathsword, we will have an updated version of the grudge mechanic.  As of now, this will result in IBs having decay beginning at 15 seconds as well a much slower loss of grudge per second than originally planned.  Over the course of 1.0.6 on the PTS, we will continue to look at this mechanic and see if we have to add some additional time to the beginning of grudge decay.</li>
<li>For our healers, we are going to keep the decrease in cast time for the “big heals” but we are reverting the changes to the HOTs back to their current LIVE status.  Given the changes and general increases to most careers’ DOTs, keeping healers’ HOTs where they are currently is the more prudent path.  As we continue testing with 1.0.6, this may change but for now we want to spend some more time running the numbers before we make any additional changes to our healers.</li>
<li>Sorcs/BWs will not have any buffs to their DOTs until we can gather more data on the long-term impact of these DOTs.</li>
<li>We are looking at several interface changes geared to make target selection, spell-casting, etc. easier and more reliable especially in RvR.</li>
</ol>Those are some of the biggest changes to the “Combat and Careers” portion of 1.0.5. Additionally, 1.0.5 will now focus on the “Heavy Metal” event that paves the way for the introduction of the Blackguard and the Knight of the Blazing Sun as well as a few other changes including fixes/improvements to our Realm War system.  We expect to deploy 1.0.5 tomorrow to our LIVE servers. Once that is done, version 1.0.6 will be deployed to our PTS with all the current C&amp;C changes. Additionally, 1.0.6 will also provide an opportunity for testers to get a sneak peek at those two new careers. So, please, keep signing on to our PTS and help us gather the data we need to ensure that the changes we are making are what we intend them to be, a series of necessary and balanced steps to improve balance among the careers.  As always, I thank you for your patronage and support of WAR.<br />
<br />
Mark</div>

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